Why are you developing Playcraft?
Map editors, passionate players, and modding communities have played a significant role in the creation of some of the most successful and influential genres in the gaming industry, such as Battle Royale and MOBA. However, the production of online multiplayer games is still difficult and costly, which can hinder innovation.
That’s why we, as game developers, want to make the process of creating video games more accessible and enjoyable for everyone. By providing the necessary tools and removing technical barriers, we hope to encourage the development of new and exciting game ideas. The joy of game creation should be shared with all, and we believe that our approach will help to foster a vibrant and creative community.
What about the future?
At Bebop Games, we are dedicated to the ongoing development of Playcraft and are excited to use it to create our own online multiplayer games. We won’t shut down as we use a distributed peer-to-peer architecture, where you host your own servers (dedicated servers are also coming). Your creations stay yours, saved locally on your machine and on the Steam workshop, if you decide so.
Wait, I can own my creations without NFTs?
Who would have thought!
What about your investors pressuring you to add microtransactions?
We are 100% independent, self-funded and self-published.
When did you started developing Playcraft?
Playcraft’s development started 6 years ago, was in early access since late 2019 with very positive reviews on Steam.
What engine are you using?
Playcraft is based on Unreal Engine.
Where are you from?
Between Canada and France.